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BPTO is considered the sixth most innovative IP institute in the world

BPTO was considered the sixth most innovative IP institute in the world in 2021, according to an annual ranking released by the World Trademark Review (WTR), which analyzed 60 national or regional IP institutions.

The ranking was led by the IP institutes of the European Union and South Korea. The third position was Singapore, followed by the United Kingdom and Mexico. In sixth place, alongside the BPTO, were the IP institutions of Australia and Chile.

In relation to Brazil, the publication highlighted that the BPTO had significant growth in the ranking in recent years, leaving 41st place in 2018 and rising about 20 positions in 2021. WTR highlighted the Institute’s actions to reduce the backlog, modernize its systems electronics, as well as stimulate innovation and economic development through IP assets.

Source: BPTO

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Xiaomi patent brings fingerprint recognition anywhere on the screen

Use of fingerprints on smartphone screens has been used for a long time. The technology serves well and has stagnated in recent years. However, Xiaomi intends to change that and has now filed a patent application for a fingerprint sensor that can be used across the entire screen of the device.

Xiaomi patents fingerprint recognition technology anywhere on the screen

According to the latest data from the Chinese Patent Office, the company has obtained a patent for fingerprint scanning technology. The technology allows you to use the scanner more freely without having to place your finger on a certain point on the screen.

In the patent, Xiaomi described the operation of a network of integrated infrared LED elements located between an AMOLED display and a capacitive touch layer. The network of “receivers” will be under the display. These elements will form the basic building blocks of the new scanner, which will serve the entire screen of the device.

Xiaomi’s patented fingerprint sensor

When the user touches the screen with their finger, the touch layer records the touch, its location, and the shape of the fingerprint, after which the LED elements begin to emit infrared light in the desired area. In this case, elements elsewhere on the screen will remain inactive.

Infrared light is then reflected off the fingertip and projected onto the receivers. The system will process the data to obtain a “card” of the fingerprint and the smartphone will compare it with the sample saved in memory. Once the fingerprint is identified, the user can unlock the device by touching any part of the screen.

Xiaomi’s patent is a major advance in fingerprint recognition and a smartphone, which currently has small screen spaces for this recognition. In addition, users increasingly seek convenience, and this patent brings that too.

In August, Huawei patented its technology for a similar purpose in several markets, including China, Europe, USA, Japan, Korea, and India, but the development did not find commercial use, which, according to the site, must have been due to US sanctions that seriously restrict the company’s technological capacity. As Xiaomi has not yet faced such sanctions, new scanners may be launched shortly.

Source: SempreUpdate

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Disney files patent for glasses-free virtual reality technology

The Walt Disney Company obtained a patent for a device capable of producing virtual reality and augmented reality without the need for glasses, headsets, or digital devices. Virtual World Simulator had its name registered with the US Patent and Trademark Office on December 28 and should bring something unprecedented until then.

The patent suggests that Disney intends to raise the level of digital simulation to something unprecedented, far beyond virtual reality and augmented reality, two of the main production focuses of large technology companies. The Disney theme parks metaverse must connect digital, data, and physical elements in a “virtually enhanced physical reality and physically persistent virtual space,” according to the documentation.

Disney would be willing to create a virtual universe inspired by Disneyland that would allow the simulation of animated characters and theme park attractions in a virtualized, 3D, and realistic way. The technology would use three-dimensional images generated by multiple projectors capable of generating a high rate of images per second.

How does Virtual World Simulator work?

The premise of Virtual World Simulator would be the use of the SLAM (Simultaneous Localization and Mapping) technique, which tracks in real-time the user’s point of view and implements changes in the images, which gives a sensation similar to being in motion.

The 3D virtual effects would be projected onto real park locations and could bring animated characters to life or simulate animated objects, props, and artwork. If all goes well, the experience of visiting Disneyland and Walt Disney World parks could deliver an even more enchanting and unique experience.

According to Founders Legal’s technical and patent technology consultant, John DeStefano, the entertainment giant would come out ahead of competitors by bringing simulations independent of the phone screen or headphones. “Disney has developed a system that is almost similar to a movie projector to project onto a real surface what humans see on a screen,” he explained in an interview with SiliconValley.

There’s still no time frame for Disney to deploy the Virtual World Simulator technology, but it likely won’t take that long, as the patent is often one of the last processes performed in the development of a product.

Source: CanalTech

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Cannabidiol reduces highly aggressive, drug-resistant brain tumors, study shows

A study by researchers at the Augusta University School of Medicine, Georgia, USA, found that cannabidiol (CBD), one of the active ingredients in marijuana, was able to reduce, in mice, the size of a highly aggressive brain tumor and lethal. After inhaling the compound, the animals began to produce fewer substances that favor the growth of glioblastoma.

To simulate brain cancer in mice, the researchers used modified human glioblastoma cells (adapted for animals), creating what is called “orthotopic glioblastoma”, the most realistic possible model for the tumor, produced artificially outside the human body.

After eight days, the disease was already active and aggressively in the animals’ brains. On the ninth day, the team of researchers started the treatment with daily doses of inhaled cannabidiol, while some animals received a placebo, to control the work. The experiment lasted seven days and the study was published in the specialized journal Cannabis and Cannabinoid Research.

Scientists observed a significant decrease in tumor size in imaging tests done in mice that inhaled cannabidiol, not seen in animals that ingested a placebo.

Currently, the treatment of glioblastoma-type brain cancer is surgery followed by chemotherapy and radiation therapy. However, the results are usually not satisfactory, as this type of tumor is resistant to drugs.

The scientists’ idea is to use cannabidiol — if its beneficial effects are proven in further studies — in conjunction with the treatment already used in people diagnosed with glioblastoma.

Source: Cenarium Magazine

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Apple sued by a Canadian company for an infringing patent on iPhone cameras

As reported by Bloomberg Law, a portal dedicated to legal news, Apple is facing a lawsuit from ImmerVision, a Canadian technology company specializing in image processing and wide-angle lenses, alleging that the giant would have incorporated one of its inventions into the cameras of devices ranging from the iPhone 11, 12 Mini, 13 Pro Max to the iPad 2021. The lawsuit was brought in October and, more recently, part of this equipment was included in the action.

The technology employed by Apple would violate a patent granted to the Canadian company in 2005. In this, the principle would have been broken with “objective lens structures that compress the center and edges of an image, while expanding an intermediate zone”.

Presumably, then, the ultra-angle sensor on Apple devices — whose 120-degree wide view is fixed by iOS — is supposed to be the problem at hand.

Through the lawsuit, ImmerVision seeks damages — in an amount not specified in the document — and an order to block future use of the invention. The official complaint was filed in Federal Court in the city of blocking the future use of his invention, according to the claim filed in federal court in Wilmington, Delaware. Apple has not yet officially commented on the matter.

Source: TudoCelular
News

Soccer players go to court against sticker albums

A success among children, teenagers, and adults who are passionate about football, the sticker albums have become the target of hundreds of lawsuits in recent years. The reason? Players claim compensation for moral damages for appearing on the cards without prior authorization.

On the one hand, publishers claim that publications have historical and informative value. On the other hand, the sportsmen claim that their image generates profit without having endorsed the initiative and without receiving any percentage. And the fight is far from being pacified, as there are favorable and unfavorable decisions for both parties, depending on who judges.

At the São Paulo Court of Justice, only in November, at least 20 lawsuits related to this were ruled. The discussion is not new and processes like these have always existed, not only about print magazines but also video games. However, these processes have become more and more frequent from 2019 onwards.

Sometimes, players get damages – which usually range between U$ 881 and U$ 1,763. In others, compensation is denied. The result is divergent depending on the understanding of the collegiate responsible for judging the demand.

Source: Metrópoles

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Cannabis for athletes can move more than US 162 million per year in Brazil

Last Tuesday, December 7th, Kaya Mind, a Brazilian consultancy specializing in the cannabis market, presented the newest study: “Cannabis and Sports”. The unprecedented survey sent first-hand to Cannabiz, indicates that the sports segment can generate business of more than US 162 million per year for medicines and herbal products. This amount, according to the company, would bring a collection of US 53 million in annual taxes for the public coffers.

Projections of this type in the world of cannabis are usually optimistic and take into account a series of factors that are not always confirmed, as they depend on regulation and acceptance by doctors, patients, and other consumers. Even so, the document points to yet another global trend and reinforces the potential of cannabis in an aspect still little explored in Brazil. In the rest of the world, the interest of athletes, amateurs and professionals, for the benefits of the plant, mainly its analgesic and anti-inflammatory effects have been growing. The evidence accumulated in research and clinical experiences even led the always rigorous world anti-doping agency (WADA) to remove cannabidiol (CBD) from the list of prohibited substances during competitions. At the Tokyo Olympic Games, held this year as a result of the pandemic, therapeutic cannabis was already released to alleviate pain and speed up the recovery of competitors.

The Kaya Mind report, which was released and made available for free on December 7th, used official sources that were based on research and internal metrics from the consultancy. To project the market size, 24 relevant sports in Brazil were selected and the three profiles of athletes with the greatest potential to use cannabis medicinally. In addition, 15 sociocultural, economic, and physiological factors of each of the modalities were considered for the analysis, which considered a projection of average consumption per person, treatment period, and the average value of the milligram of oils with CBD available in Brazil.

With these data, Kaya Mind projects that the consumption of plant derivatives among athletes of different levels (professionals, amateurs, and casual) has the potential to move US 162.8 million per year in the country, of which US 53.7 million would be collected annually in the form of taxes.

Source: Veja

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Anvisa approves 8th medicinal product based on ‘Cannabis’

On December 1st, Anvisa published the eighth health authorization for a cannabis-based product.

It is an oral solution under the name Cannabidiol Verdemed 23.75 mg/mL.

The product can be sold in pharmacies and drugstores from a medical prescription through a type B prescription (blue).

The product is manufactured in Colombia.

At the end of 2019, Anvisa authorized the sale of cannabis-based products in pharmacies, provided that the substrate or the entire product is imported. Marijuana cultivation remains prohibited.

Source: O Antagonista

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Mastercard requests trademark registration in Brazil and quotes cryptocurrencies

In recent days, Mastercard filed in Brazil a trademark application, which quotes cryptocurrencies in the specification of services.

The company processes payments in various ways on its network and held recently a closed press event to discuss the relationship with cryptocurrencies.

Along with Visa, Mastercard is one of the main flagship companies in the financial market.

At the end of last October, it is worth reminding that the company drew worldwide attention by claiming that it would process Bitcoin in its global payments network, which could reach millions of businesses. For this reason, it has a partnership with Bakkt.

What does Mastercard’s trademark application in Brazil mention about cryptocurrencies?

Mastercard International Incorporated has applied for its trademark registration in Brazil. The application was filed on October 27, and the application was recently published for opposition purposes within a 60-day term. Anyway, what draws attention to the request is that the company is willing to use its trademark in the Brazilian cryptocurrency market.

Among the services that Mastercard could provide are payments in cryptocurrencies, exchange (negotiation, purchase, and sale), and also the provision of financial information to the sector.

“cryptocurrency payment processing services; cryptocurrency exchange services with blockchain technology; providing financial information in the area of ​​cryptocurrency”.

It is worth reminding that Mastercard owns CipherTrace, a company that tracks cryptocurrencies, also acquired in 2021, which makes clear the giant’s plans for the sector.

In a recent conversation with the press, Walter Pimenta, Vice President of Mastercard in Latin America and the Caribbean, explained that the company already operates in the cryptocurrency sector in El Salvador, a country that made Bitcoin legal tender in recent months. In addition, he recalled that the company must support both cryptocurrencies, CBDCs, and private stable coins.

Mastercard movement happens days after Visa

It is worth reminding that Mastercard’s movement in Brazil is important to show that the company is already prepared to operate in the cryptocurrency sector, as well as its main competitor, Visa.

That’s because, on November 17, Visa also applied for registration to process cryptocurrency payments in the country, which is named as the largest Bitcoin market in Latin America.

In other words, the two main flags of the financial market arrive in the country, which may soon see solutions coming to trade, as is already done in other countries.

Source: LiveCoins

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Patent suggests Sony plans to release a PlayStation controller for smartphones

Sony Interactive Entertainment has filed a patent application that appears to be a PlayStation controller designed for mobile gaming.

The patent, which was published this week by the Japanese division of SIE, describes a system for playing on a device attached to two control handles. The controller, which resembles the PS4’s DualShock 4 rather than the latest PS5’s DualSense, is described as “a left-hand part and a right-hand part gripped by the user’s left and right hands.”

According to the patent, the device’s included designs omit “a user-bendable part of the shaft and detects the tilt direction and the amount of tilt of the shaft part”.

If such a device comes to fruition, it can be used in conjunction with a smartphone to play PlayStation titles via Remote Play or the cloud, for example. PlayStation controllers are already compatible with mobile devices via Bluetooth.

The patent comes amid a new push for mobile games by the PlayStation maker. In October, SIE named former Apple Arcade content chief Nicola Sebastiani to lead the company’s mobile operations after job announcements that it was opening a new business unit to adapt its “most popular franchises” to cell phones.

It was recently confirmed that WipEout Rush will be released for mobile phones in 2022.

Source: PSBR